Job Category:

Programmer/Analyst


Pay: $47,600 – $65,000 a year

Full Job Description

Gameplay and character creation programmer for low-end 3D gameplay mobile app.

Implementation of the capability to significantly modify gameplay mesh according to specifications from the player. Implementation of correspondence between character shape and gameplay physics for player character. Design and implementation of a human-readable code-based system with which to “save” and / or transfer specific configurations of player character parameters.

Additional implementation of physics, behavior, and relevant tuning of indefinitely-sized data table for population of non-player entities.

This position is considered Category IIA: Not required on campus and has the ability to telework remotely for the duration of the University of Utah’s response to COVID-19. An employee hired into this role will be responsible for providing space, telephone, printing, networking and/or internet capabilities at the telecommute location and agree to the terms of the University of Utah campus and Health Academics COVID-19 Telecommuting Agreement.Responsibilities Minimum Qualifications

Bachelor’s degree in Computer Science, a related area, or equivalency (2 years related work experience may be substituted for 1 year of education). 2-5 years of programmer/analyst or related experience.

Applicants must demonstrate the potential ability to perform the essential functions of the job as outlined in the position description.

  • C++
  • Basic understanding of Unreal Engine 4.
  • Able to write custom scripts for Unreal Engine 4.
  • Familiarity with git-based source control.

Preferences

  • Networking experience between mobile devices and a server.
  • Implementation of network-sourced content within Unreal Engine 4.

Company – University of Utah

Website: https://eccles.utah.edu/

Click Here to Apply